Which is a key feature of the GAME Plan promoting self-directed learning?

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The key feature of the GAME Plan that promotes self-directed learning is the inclusion of guided self-directed learning activities. This approach emphasizes learners taking an active role in their educational journey by engaging in structured activities that encourage them to set goals, monitor their progress, and reflect on their learning experiences.

Guided self-directed learning activities provide students with frameworks that help them identify their own learning needs, formulate their learning objectives, and devise strategies for achieving those objectives. This empowerment fosters critical thinking and problem-solving skills, enabling learners to take ownership of their educational paths and become more autonomous in their learning processes.

In contrast, passive learning strategies do not encourage active engagement from learners, so they do not effectively support self-directed learning. Independent assessments, while beneficial for measuring understanding, do not inherently promote the self-directed process of learning itself. Moreover, teacher-only monitoring can limit students' independence by placing control solely in the hands of the teacher, rather than allowing learners to steer their own progress. Overall, guided self-directed learning activities stand out as central to fostering an environment conducive to self-directed learning.

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